Space Entropy

~ Shape Your Story ~

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About Space Entropy

Space Entropy is an experimental prototype sci-fi/mystery game. It's aim is to explore emergent narative through interconnected gameplay systems. The players take the role of a scientist, stranded in a forgotten planet. Their purpose is to explore the surface and collect various materials and specimens which will help them find out the planet's secrets and unravel its mysteries. The players can also find several ways to interact and use these materials to create new gameplay possibilities by crafting items, altering the environment and interacting with the world. The game does not incorporate any linear storytelling or objectives, instead, it tries to provide a sandbox environment where players are able to create their own diverse stories and narratives based on their unique gameplay experience.

Space Entropy is the product of my research on emergent narrative through systemic gameplay design for my Master's thesis during my studies at the department of Game Design & Technology in the University of Gothenburg.

My Contributions

Space Entropy was a collaborative effort of two people. My involvement in the project covers the following areas:

  • Designed and implemented various gameplay systems
  • Character controller implementation
  • Level design and world building
  • Implemented the enemy AI
  • Created and imported shaders for some materials
  • 3D Modeled a few game assets for the environment
  • Created visual effects and particles
  • Sound design
  • Added UI elements
  • Lighting direction
  • Post-processing
  • Testing and data gathering
  • Tools

    Space Entropy was made with Unity 2023.

    The following tools were used to support this game

  • Blender
  • Photoshop
  • Git
  • Trello